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Submitted on
May 7, 2009
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11,872 (5 today)
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Update: Fixed the bug that makes bonus features loose their hit detection when balls left are zero. It turned out to be a if test to much.

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<embed src=\"http://games.mochiads.com/c/g/voyager-breakout-2/BreakoutVoyager2.swf\" width="854" height="480">

Play more of my games: [link]


One year after the first game, it's time for a new version of Voyager Breakout. Pause menu, new designed levels, new music. Here is the result. A tribute to Star Trek, Steve Jobs and Steve Wozniak.

The idea:
I was watching Star Trek Voyager when it came to me: "Had it not been fun to make this game with a Star Trek Computer interface? So I did."

There are in all 8 levels:
1 Level = Very classic
2 Level = Stream stage
3 Level = Invaders
And 5 more!

For each level the paddle are getting smaller and the ball goes faster.

Enter the menu by pressing the spacebar. Press space to close it again.

Look up for the bonus feature. The bonus ball will give you 2 balls at the screen, but the pink ball will give you 4x of normal points and double the normal ball. If you hit a bonus with the ball you get 50+.
The other bonus will give you a bigger paddle. It will small again if you lose the blue ball. If you lose the blue ball, but still got the pink ball, the pink ball will become the blue one, but the paddle will return to normal if it's big.

If you find errors or bugs, please tell me. If you think it's still to few levels, tell me (My goodness, you have played to much!).
*Updated some of the levels. Less blinking. Refresh browser or empty your browsers memory.*

Original game: [link]

My record as StianTheCreater: 2979 Level 7
Add a Comment:
 
:iconaengelius:
In my opinion this big update gets a lot of things right in contrast to the author's earlier versions.

There's a fine balance between making the game easy enough for some and hard enough for others. And I must say that this game does exactly that without having to ask the player what difficulty he or she wishes. (Which isn't easy to know if you haven't played the game first either.)

Some players instinctively goes the safe way and focuses everything on keeping that one ball in the air, whilst more advanced players might be relieved to have the option of juggling two balls at once taking down bricks and pursuing all the bonuses. This goes hand in hand with the old game designer mantra of, "easy to learn hard to master."

Adding to this the blinking bricks and suddenly appearing bonuses helps break things up from getting too repetitive. Somehow managing to get a ball inside a blinking wall of bricks and seeing the ball wreck the bricks feels quite satisfying.

Furthermore its visual identity help distance it from all those other remakes out there, and even adds to the mood of the game by providing a Star Trek context. It's almost as if one can imagine this game is a product of a Starship Enterprise engineer wanting to duel the crew. A compelling story could be spun here.

Needless to say the game could have undergone countless of revisions from here, but the important part is that the author managed to nail that compelling & fun game experience that felt balanced. Mission complete.
What do you think?
The Artist thought this was FAIR
6 out of 7 deviants thought this was fair.

The Artist has requested Critique on this Artwork

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:iconmonterrang:
monterrang Featured By Owner Jul 27, 2014  Student General Artist
1696 lvl 5
Reply
:iconrodrev:
rodrev Featured By Owner Jul 28, 2014  Hobbyist Traditional Artist
Congrats :)
Reply
:iconairwalkwoman:
airwalkwoman Featured By Owner Apr 3, 2013  Hobbyist Writer
This has got to be like, the coolest thing I have seen on dA, in such a LONG time!
GOOD JOB! I LOVE IT! :D
Reply
:iconrodrev:
rodrev Featured By Owner Apr 5, 2013  Hobbyist Traditional Artist
Thank you very much :)
Reply
:iconalexlyoko13:
alexlyoko13 Featured By Owner Jul 2, 2010
I can see tom paris playing thins
Reply
:iconrodrev:
rodrev Featured By Owner Jul 6, 2010  Hobbyist Traditional Artist
Me too. Thank you :)
Reply
:iconelfofcourage:
elfofcourage Featured By Owner Mar 25, 2010  Hobbyist Digital Artist
248
Reply
:iconfarfalla-cielo:
Farfalla-Cielo Featured By Owner May 16, 2009
Tis was hard ^-^ Love it ;D
score 1453...
Reply
:iconrodrev:
rodrev Featured By Owner May 16, 2009  Hobbyist Traditional Artist
Glad you liked it :D
Reply
:iconfarfalla-cielo:
Farfalla-Cielo Featured By Owner May 19, 2009
Yeah I liked it a lot! ;)
Reply
:iconrodrev:
rodrev Featured By Owner May 19, 2009  Hobbyist Traditional Artist
Glad you did :D
Reply
:iconoriginal-iro:
Original-Iro Featured By Owner May 9, 2009
2928 Points. Not too bad, I think, although I´m thankful for the "-"-balls option (if you lost all balls in a level); in two levels it came in handy! =D Great idea with the paddle-/ball - bonus! :nod:
Reply
:iconrodrev:
rodrev Featured By Owner May 9, 2009  Hobbyist Traditional Artist
Glad you liked it :) You should submit that score to the leaderboards.
Reply
:iconoriginal-iro:
Original-Iro Featured By Owner May 12, 2009
Oopsie, totally forgotten... =D
Reply
:iconillmad:
Illmad Featured By Owner May 8, 2009  Student Digital Artist
Nice improvement from the original.
I don't mean to whine or anything, but I do miss graphics. You should try to make textures for the tiles, balls, walls and paddle, or get someone else to make them for you.
Because, the game is really not that interesting when it comes to graphics.

Or, perhaps it's meant to be that way. I haven't watched any star trek, so I don't know.
Reply
:iconrodrev:
rodrev Featured By Owner May 8, 2009  Hobbyist Traditional Artist
It's meant to be this way: [link]

I'm not gonna make any more breakout games, I just wanted to perfect the first one a little more.

What I have tried to do here is to be original by being unoriginal.

And I like to live by: Keep it simple ;)
But "Keep it simple" don't mean that you can't have a lot of graphic of course, just don't overdo it.

But as a watch into the flash world, I begin to see that to many of these "keep it simple" games pop up.
Reply
:iconillmad:
Illmad Featured By Owner May 8, 2009  Student Digital Artist
Keeping it simple is okay, but just not too simple. In my opinion, even the galaxy map in that link is too simple, but they made some good variations in using gradients in the colored areas, which doesn't make it that boring to look at.

I'm not calling your game boring, but I advise you to focus more on graphics in your future games.
Reply
:iconrodrev:
rodrev Featured By Owner May 8, 2009  Hobbyist Traditional Artist
This design is only for this game (the reason it's also at the pong game is that I wanted to learn how pong was made up and did not want to use more time then usually).
Reply
:iconegoneagle:
EgonEagle Featured By Owner May 8, 2009  Hobbyist Traditional Artist
Båda spelen är bra men den här har poänglista som man kan se rekorden.
Reply
:iconrodrev:
rodrev Featured By Owner May 8, 2009  Hobbyist Traditional Artist
Takk for det :D
Reply
:iconzegman:
ZEGMAN Featured By Owner May 7, 2009  Student Artist
Awesome game! :D
I love the design, and all the coding works great! Good job! :clap:
Reply
:iconrodrev:
rodrev Featured By Owner May 7, 2009  Hobbyist Traditional Artist
Thank you, and thanks for the fav :D
Reply
:iconzegman:
ZEGMAN Featured By Owner May 7, 2009  Student Artist
:D
Reply
:iconalphonsecapone:
AlphonseCapone Featured By Owner May 7, 2009
Ow my eyes hurt... Not from the colors, but me not daring to blink to miss the ball :P Addictive game. I miss bonuses when you fail thou. Ooh, and the ever so classic laser gun bonus you can get.
1614 points.
Reply
:iconrodrev:
rodrev Featured By Owner May 7, 2009  Hobbyist Traditional Artist
Wow. I have just updated the game. There were a big bug in the bonus algoritmh. It should be easier to get some bonus help now. Refresh browser or empty your browsers memory to play the update(Your browser may enter the old version if it have stored it in the browser memory).

Glad you liked it :D
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