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Submitted on
October 13, 2009
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667 KB
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600×480
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3,464
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22 (who?)
Comments
25
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72
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Update: Slowdowns are gone. From now on this game will go smooth. Remember to clear your web browser buffer to see the changes.

Classic mode added, but hidden as an easter egg. Look for it. Tried to add highscore board to it. Worked on my computer, but when I uploaded it, it did not work.

If you want to spread my game on the internet, please do. Check here [link]

What's new with this version? Music, soundeffects, levels, speed and new theme. Hope you like it.

NB! If you want to share my game or upload it some place, feel free to do so, just follow this link and you will find all you need: [link]

Play more of my games: [link]
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:iconjdwasabi:
JDWasabi Featured By Owner Jul 3, 2010  Hobbyist General Artist
Loads of improvement, keep up the work!!
Reply
:iconrodrev:
rodrev Featured By Owner Jul 6, 2010  Hobbyist Traditional Artist
Thanks.
Reply
:iconsallythehedgehog2009:
Sallythehedgehog2009 Featured By Owner Jan 25, 2010
i love the music it's cool, what's it called?
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:iconrodrev:
rodrev Featured By Owner Jan 26, 2010  Hobbyist Traditional Artist
Sanscript from iMovie.
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:iconsallythehedgehog2009:
Sallythehedgehog2009 Featured By Owner Jan 26, 2010
thanks. :)
Reply
:iconjunglepony:
JunglePony Featured By Owner Oct 21, 2009  Hobbyist Digital Artist
I'm not good at this brain games, but i loved it. It didn't took me trouble to find Classic Mode, and to be true I located it faster than Normal Mode button. I don't see thing before myself :P maybe that's why my score 7500, The music however is fun. Loved it :dance: I'm pretty sure it took sometime programming it, I know. I tried to make a Brickout game with Game Maker:P but that's not a brain game:)
Reply
:iconrodrev:
rodrev Featured By Owner Oct 21, 2009  Hobbyist Traditional Artist
Thank you :D

Breakout games are fun, but very common. It's hard to make new games from games it already exit to many of.
As for the programming of this game, it's a bit more complicated. It's not many lines but you have to think about: What is next? Is the board full? Are there any matches? Here is an example of on function:

// if any pieces are out of place, move them a step closer to being in place
// happens when pieces are swapped, or they are dropping
public function movePieces(event:Event) {

levelDisplay.text = "Level "+levelNumber;
soundOn = MovieClip(root).soundOn;

var madeMove:Boolean = false;
for(var row:int=0;row<8;row++) {
for(var col:int=0;col<8;col++) {
if (grid[col][row] != null) {

// needs to move down
if (grid[col][row].y < grid[col][row].row*spacing+offsetY) {
grid[col][row].y += 10;
madeMove = true;

// needs to move up
} else if (grid[col][row].y > grid[col][row].row*spacing+offsetY) {
grid[col][row].y -= 10;
madeMove = true;

// needs to move right
} else if (grid[col][row].x < grid[col][row].col*spacing+offsetX) {
grid[col][row].x += 10;
madeMove = true;

// needs to move left
} else if (grid[col][row].x > grid[col][row].col*spacing+offsetX) {
grid[col][row].x -= 10;
madeMove = true;
}
}
}
}
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:iconjunglepony:
JunglePony Featured By Owner Oct 22, 2009  Hobbyist Digital Artist
Alienese no it's a bit of code from the board game. yah I can understand how complicated this actually is. Thanks :)
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:iconrodrev:
rodrev Featured By Owner Oct 23, 2009  Hobbyist Traditional Artist
No prob!
Reply
:iconperfectsadness:
perfectsadness Featured By Owner Oct 20, 2009
The detailed instruction :orange:
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